Gore y desmembramientos a más no poder en este nuevo FPS roguelite ambientado en la década de 1920 – IGN España

A new first-person shooter (FPS) roguelite set in the 1920s is gaining attention for its focus on visceral, high-intensity combat and detailed anatomical destruction. Developed by independent creators, the title leverages the aesthetic of the Prohibition era while shifting the genre toward a fast-paced, high-stakes survival loop that emphasizes mechanical precision and environmental interaction.

The game, titled Mouse, has garnered significant interest for its distinct visual style and its uncompromising approach to combat, which features extensive dismemberment and gore. While the project is currently in development, the team at Fumi Games has provided a series of updates confirming that the gameplay loop is centered on roguelite progression, where players navigate procedurally generated levels that change with each run. According to the official project updates, the title is being built using the Unity engine, aiming to blend the gritty atmosphere of 1920s noir with the frantic pace of classic shooters like Doom or Quake.

Mechanical Depth in a 1920s Setting

The core of the experience relies on a “run-and-gun” philosophy that forces players to manage resources while contending with enemies that respond to damage in highly specific ways. The developer has highlighted that the combat system is not merely about health depletion; it includes a modular damage model that allows for localized dismemberment of opponents. This focus on tactical violence is intended to reward players who prioritize accuracy during high-speed movement.

Because the game follows a roguelite structure, death results in the loss of progress, necessitating a restart of the campaign run. Fumi Games has noted that this design choice is intended to increase the tension of every encounter, as players must decide when to engage or retreat based on the current state of their arsenal and ammunition. The 1920s setting is not just cosmetic; it informs the weapon selection, which includes period-appropriate firearms and experimental gadgets that align with the game’s stylized, hand-drawn art direction.

Development Status and Platform Availability

As of late 2024, Mouse remains in active development with no finalized release date for consoles or PC. The studio has maintained a steady stream of development logs via their social media channels, showcasing the iterative process behind the game’s animation and combat physics. Interested players can find the most recent updates on the official Steam store page, which serves as the primary hub for development roadmaps and system requirements as they are finalized by the studio.

The reception to the game’s reveal has been largely focused on its technical achievement in animation. By using a distinct, rubber-hose animation style reminiscent of early 20th-century cartoons, the game creates a stark contrast between its whimsical visuals and the intense, often graphic nature of the combat. This juxtaposition is a deliberate design choice aimed at distinguishing the title in a crowded marketplace of modern shooters.


What Sets This Roguelite Apart

What differentiates this title from other shooters in the genre is the integration of traversal mechanics with the roguelite loop. Players are encouraged to use verticality and environmental hazards to neutralize enemies, which is essential given the high lethality of the game’s combat. The developers have emphasized that the AI is designed to adapt to the player’s positioning, creating scenarios where simple cover-based shooting is rarely sufficient for survival.

The technical requirements for the game are expected to be relatively accessible, given the stylized art direction, though the physics-heavy nature of the dismemberment system will require consistent frame rates to ensure the combat remains responsive. For those following the project, the best way to track progress is through the official Fumi Games newsletter or their community discussions on platforms like Discord, where developers occasionally share “work-in-progress” clips that detail new weapon additions or environmental features.

The next major milestone for the project will be the announcement of a public playtest or an Early Access release window. Fans are encouraged to wishlist the title on major digital storefronts to receive automated notifications regarding availability and future updates. As the studio continues to refine the balancing of its procedural generation algorithms, the community remains the primary source for feedback on the game’s difficulty and overall pacing.

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