The Adobe Substance 3D Solution Day is scheduled to take place on August 26, 2026, at the Watras Common Hall in Tokyo, bringing together developers, designers, and top creators from across the digital content landscape. According to event organizers at Born Digital, the in-person seminar will highlight advanced workflows, practical design methodologies, and real-world production cases utilizing Adobe’s comprehensive 3D modeling and texturing toolset.
Industry professionals seeking to elevate their rendering quality and streamline production pipelines can attend the free, registration-required event starting at 15:00 Japan Standard Time. The afternoon program features specialized technical sessions from Born Digital, Mizuno Corporation, and CafeGroup, focusing on everything from procedural texture generation to enterprise-level footwear prototyping.
Advanced Procedural Techniques in Substance 3D Designer
The seminar opens at 15:00 with a deep dive into node-based procedural generation led by Hiromi Yoshida, technical support manager at Born Digital. Titled “Expanding Expressive Range: Thorough Comparison and Usage of ‘Warp & Blur’ Nodes,” the opening session tackles common inefficiencies in texture authoring. According to session organizers, artists frequently rely on familiar defaults when choosing distortion and softening nodes.
Yoshida will break down the distinct technical differences between various Warp and Blur nodes, providing concrete situational examples for when to apply each tool. By understanding the optimal use cases for these fundamental nodes, technical artists can unlock hidden potential in their graph networks, boost visual fidelity, and optimize procedural material pipelines for games, VFX, and product visualization.
Digital Footwear Prototyping and the KOUIN Tool Ecosystem
At 16:00, the focus shifts to industrial manufacturing applications as Mizuno Corporation presents its latest advancements in virtual prototyping. Kei Nakamura, senior lead designer in Mizuno’s Global Footwear Product Division, will detail how the company integrates Adobe Substance 3D into athletic footwear development.
According to Mizuno, the adoption of digital samples has substantially improved development efficiency and streamlined cross-departmental communication. Nakamura will demonstrate how virtual workflows expand design exploration while reducing physical waste. The presentation will also spotlight “KOUIN,” an independently developed software series created by Mizuno to push the boundaries of virtual footwear samples, automate repetitive design tasks, and accelerate decision-making processes across global design teams.
Photorealistic Texturing with CafeGroup Experts
The afternoon concludes with a 17:00 technical session hosted by CafeGroup, focusing on practical texturing workflows within Substance 3D Painter. Eiji Kitada, director and production headquarters manager at CafeGroup, will lead the instruction alongside modeling supervisors and artists Eihiko Kamiya and Ryohei Horikoshi.
Drawing directly from the publication Substance 3D Painter Practical Course, the team will walk attendees through real asset creation examples. Kitada brings extensive international experience from his background with Square Enix Visual Works, Animal Logic in Sydney, and Double Negative Visual Effect in Singapore. He is joined by Kamiya, a veteran modeling supervisor specializing in photorealism and visual effects for film and television, and Horikoshi, an asset artist known for high-detail texture work across interactive media.
The presenters will share backstage production insights that go beyond standard online tutorials, offering actionable strategies for achieving convincing material wear, complex surface shaders, and cinematic asset quality.
Event Schedule and Access Details
The program concludes at 17:50 with closing announcements from Born Digital, alongside an on-site exhibition and sales booth featuring specialized industry publications. The complete schedule for the 2026 Adobe Substance 3D Solution Day is as follows:

- 15:00 – 15:50: “Warp & Blur” Node Comparison and Application (Born Digital — Hiromi Yoshida)
- 16:00 – 16:50: Mizuno’s Digital Footwear Development Frontier: Virtual Samples and KOUIN (Mizuno — Kei Nakamura)
- 17:00 – 17:50: Substance 3D Painter Practical Masterclass (CafeGroup — Eiji Kitada, Eihiko Kamiya, Ryohei Horikoshi)
- 17:50 – 18:00: Closing Remarks and Information (Born Digital)
Registration and further details regarding the venue at Watras Common Hall in Kanda Awajicho, Tokyo, are available through Born Digital, with support provided by Adobe.
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