House House, the independent development studio best known for Untitled Goose Game, has confirmed that there are no active plans to develop additional content for its recent co-op adventure title, Big Walk. However, according to statements from the development team, the open-world design of the game leaves plenty of room for players to establish their own unofficial rules and game modes.
Speaking during a community question-and-answer session on Reddit, character designer and House House co-founder Stuart Gillespie-Cook addressed questions concerning the future roadmap of the title. While confirming that the studio is currently taking a break from active production on the project, Gillespie-Cook highlighted that the underlying game world is intentionally built to encourage emergent player behavior and self-directed activities.
Released across multiple modern gaming platforms, Big Walk differs from many multiplayer titles by design, as it is not strictly structured for repetitive, loop-based playthroughs. Instead, developers have previously noted that varying team compositions or selecting alternative routes across the open landscape offer fresh perspectives. Expanding on those possibilities, Gillespie-Cook shared that the team itself found unexpected success utilizing the virtual environment for classic playground pastimes.
“There are no content plans, but I’ll say we’ve had a lot of success playing hide-and-seek ourselves!” Gillespie-Cook wrote in the Reddit AMA thread. “We’re hoping the world is generous for making your own games in it.”
Exploring Unofficial Game Modes in the Open World
While hide-and-seek is not a mandatory activity required to complete the primary objectives of Big Walk, the concept provides an alternative way for groups to experience the virtual terrain once standard progression items have been collected. The game features distinct cartoon-style character models that can appear conspicuous against certain real-world inspired backdrops, with visible features such as distinct eyes remaining visible even in low-light conditions. According to player discussions sparked by the developer insights, these aesthetic traits actually heighten the challenge for hiding participants rather than hindering the stealth experience.
For groups looking to test the concept, players can coordinate sessions by gathering friends and dispersing across the open-world map. Developers suggest that limiting boundaries or focusing activity within specific sub-regions of the landscape can prevent participants from scattering too far across the expansive environment, thereby keeping encounters engaging and fast-paced.
Platform Availability and Studio Background
The title is currently available for players on PlayStation 5, PC, and Nintendo Switch 2 platforms.