Epic Games Launcher Finally Goes Native for apple Silicon: A Long-Awaited update
The gaming landscape on macOS just received a significant, albeit belated, upgrade. After a five-year wait as the initial rollout of Apple Silicon Macs, the Epic Games Launcher now boasts native support for AppleS powerful chips. This transition marks a crucial step for gamers and developers alike, finally unlocking the full potential of Apple Silicon for a popular gaming platform. But why did it take so long, and what dose this mean for the future of gaming on Mac?
The Long Road to Apple Silicon Compatibility
For over half a decade, Apple has been steadily transitioning away from Intel processors to its own custom-designed Apple Silicon chips. Rumors of this shift began circulating nearly ten years ago, with the official announcement coming at WWDC five and a half years ago. Despite this, many applications continued to rely on translation layers like Rosetta 2 to function on the new hardware.
The Epic Games Launcher’s delay in adopting native Apple Silicon support is especially noteworthy. while the Epic Games Store has made waves as an alternative app marketplace on iOS, its macOS presence lagged behind. This update, released in November, addresses a critical performance bottleneck for Mac users.
Why Native Apple Silicon Support Matters
Native support isn’t just about ticking a box; it delivers tangible benefits. Here’s a breakdown:
* Improved Performance: Native apps run directly on the Apple Silicon chip,eliminating the overhead of translation. This translates to faster loading times, smoother gameplay, and increased frame rates.
* Enhanced Efficiency: Native apps consume less power, extending battery life on macbook Pro and MacBook Air models.
* Optimized Graphics: Apple Silicon’s integrated graphics are optimized for macOS, providing a superior visual experience.
* Future-Proofing: As Apple continues to phase out Intel support,native apps will become increasingly essential for compatibility.
What this Means for macOS Gaming
This update signals a growing commitment to the macOS gaming ecosystem. While macOS has historically been considered a less desirable platform for gaming compared to Windows, Apple is actively working to change that. The introduction of technologies like Metal 3 and the increasing power of Apple Silicon are attracting developers and publishers.
Here’s a rapid comparison:
| Feature | Rosetta 2 (Translated) | Apple Silicon Native |
|---|---|---|
| Performance | Reduced (overhead from translation) | Optimal |
| Power Consumption | Higher | Lower |
| Compatibility | Temporary solution | Future-proof |
However, challenges remain. The macOS gaming library is still smaller than that of Windows, and some popular titles are not available on the platform. Will this change encourage more developers to prioritize macOS?
Addressing Common Questions & Concerns
Many Mac gamers have been vocal about the lack of native support for various applications. Here are answers to some frequently asked questions:
* Will all my Epic games Store games automatically benefit from this update? Not necessarily. Each game needs to be updated by its developer to run natively on Apple Silicon.
* How can I tell if a game is running natively? Open Activity Monitor (Applications > Utilities) and check the “Kind” column. native apps will be listed as “Apple,” while translated apps will be listed as “Intel.”
* Does this mean older Intel-based Macs will no longer be supported? Apple is gradually phasing out Intel support, but older Macs will continue to function for the foreseeable future, albeit with diminishing








