Silksong Receives Significant Update: Patch 1.0.28891 Brings controller Improvements & Bug Fixes
Team Cherry has released a considerable update (version 1.0.28891) for Hollow Knight: Silksong, addressing a range of issues from controller compatibility to critical bug fixes that were preventing progression for some players. This patch aims to refine the experience and ensure a smoother journey through Hallownest’s silk-spun world. If you’re diving into Silksong or returning after early access, here’s a detailed breakdown of what’s new.
Need a Helping Hand? Before we dive into the patch notes, be sure to check out IGN’s extensive Silksong Walkthrough with boss videos and guides. You can also find guidance on securing yoru first life bar upgrade (Mask Shards)_Locations) and a Simple Key guide to unlock the secrets hidden behind those mysterious doors.
controller Support & Fixes
A major focus of this update is improving controller functionality. Here’s what’s been implemented:
* Dualsense Edge Support: Full compatibility has been added for Sony’s premium controller.
* Mac Controller Improvements: Enhanced support for a wider variety of controllers on macOS.
* Disconnect Handling: The game now automatically pauses when your controller disconnects, preventing accidental actions.
* General Fixes: Numerous smaller controller-related issues have been resolved, with the promise of further refinements in future updates.
Key Bug Fixes & Gameplay Adjustments
Beyond controller support, the patch tackles several significant bugs and makes adjustments to gameplay balance.Here’s a comprehensive list:
* Progression Blockers: A critical fix addresses an issue where some players were getting stuck in a cursed state during the late game,halting thier progress.
* Curveclaw & Hunter: the Curveclaw now correctly reacts to the Hunter’s down-stab attack.
* Movement Precision: Rare instances of unintended air dashes and double jumps have been corrected.
* Out-of-Bounds Issues: Several areas where players could fall out of the game world have been patched.
* Enemy Behavior:
* Pharlid Divers will no longer slide off roofs during ambushes in specific scenes.
* Surgeon enemies are fixed to prevent pulling the player character out of bounds.
* Item & Upgrade Issues:
* Eva Hunter Crest upgrades will no longer unintentionally clear equipped tools.
* Harpoon now consistently grants 1 Silk, as intended.
* Spool Fragments are no longer perhaps missable if you quit immediately after collecting them.
* boss Fixes:
* Crust King Khann will no longer fall out of bounds during his entry sequence on lower-end systems.
* Second Sentinel will no longer become rotated after defeat.
* Seth will now consistently return from out-of-bounds situations and will no longer start refights invincible.
* Vaults & Damage: Vaults’ slide blocks now respond correctly to all damage sources, not just the needle.
* Fine Pins Wish: the drop rate for fine Pins has been increased to 100%, but the required quantity to fulfill the wish has also been adjusted.
* Silkeater & Water: Issues consuming a Silkeater while submerged in water have been resolved.
* Scuttlebrace: Wall jumps are now restricted to intended scenarios, preventing unintended movement.
* Grand Gate Softlock: A softlock during the Grand Gate opening sequence has been fixed, preventing issues for players who previously visited the Citadel with incomplete bellshrine activations.
* crafting Kits: Crafting Kits now correctly increase the damage of offensive blue tools, like the Sawtooth Circlet.
Silk Skill & Damage Adjustments
Team Cherry has also made some balancing adjustments to Silk Skills:
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