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Silksong Update: PS5 Controller Support & Bug Fixes Released

Silksong Update: PS5 Controller Support & Bug Fixes Released

Table of Contents

  • Fixed an issue where​ Seth could briefly remain invincible at ⁣the beginning of a refight.
  • Fixed a bug causing Vaults’ slide blocks‌ to respond incorrectly to damage from sources other than the needle.
  • Changed Fine Pins wish drop rates from 50%⁤ to 100%, but increased the ⁢quantity required to obtain them.
  • Fixed problems encountered when consuming a Silkeater while submerged in water.
  • Fixed⁣ a Scuttlebrace glitch that ⁣sometimes allowed ⁤for unintended wall ​jumps.
  • Fixed a soft-lock that could occur during the Grand ⁤Gate opening ⁤sequence if the Citadel had been previously visited with some bellshrines ‍still⁣ inactive.
  • Implemented ⁢various smaller fixes and tweaks to improve overall gameplay.

This update includes a few minor balance adjustments, but remains relatively ​focused‍ on resolving specific issues. I’ve found that these types‌ of smaller patches are crucial for refining the player experience. Interestingly,Team Cherry opted to release this update directly on the​ game’s Steam page, bypassing their usual developer ⁢blog.

Consequently, players who are anticipating⁤ more substantial balance changes might need ‍to wait ‍for a future ⁣patch. Here’s what works best: keeping⁤ an‍ eye on the Steam page for announcements, as that’s where these quick updates are now appearing.

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