- Fixed an issue where Seth could briefly remain invincible at the beginning of a refight.
- Fixed a bug causing Vaults’ slide blocks to respond incorrectly to damage from sources other than the needle.
- Changed Fine Pins wish drop rates from 50% to 100%, but increased the quantity required to obtain them.
- Fixed problems encountered when consuming a Silkeater while submerged in water.
- Fixed a Scuttlebrace glitch that sometimes allowed for unintended wall jumps.
- Fixed a soft-lock that could occur during the Grand Gate opening sequence if the Citadel had been previously visited with some bellshrines still inactive.
- Implemented various smaller fixes and tweaks to improve overall gameplay.
This update includes a few minor balance adjustments, but remains relatively focused on resolving specific issues. I’ve found that these types of smaller patches are crucial for refining the player experience. Interestingly,Team Cherry opted to release this update directly on the game’s Steam page, bypassing their usual developer blog.
Consequently, players who are anticipating more substantial balance changes might need to wait for a future patch. Here’s what works best: keeping an eye on the Steam page for announcements, as that’s where these quick updates are now appearing.








