Wuchang: Fallen Feathers – from Frustratingly Challenging to a soulslike Worth Your Time
Wuchang: Fallen Feathers arrived with a lot of promise – a Soulslike aiming to carve its own niche, not simply imitate.It succeeds in offering a unique experience, boasting looping level design, a deep progression system, and a surprising amount of combat depth. However, initial frustrations with its punishing difficulty threatened to overshadow these strengths. Thankfully, recent updates demonstrate a commitment from the developers to refine the experience, pushing Wuchang closer to its potential.
Beyond the Soulslike Formula
Wuchang isn’t just another clone. It builds upon the familiar foundations of the genre with several distinctive features:
Weapon Variety: Explore a diverse arsenal of weapon types, each offering a unique playstyle.
disciplines: Unlock and master special moves,adding layers of complexity to combat.
Acupuncture Tempering: Buff your weapons through a unique ”acupuncture” system, enhancing their capabilities.
Sphere Grid progression: Customize your character with a robust skill tree reminiscent of Final Fantasy’s Sphere Grid, allowing for granular stat growth.
Like stellar Blade, once you move past initial impressions, a compelling combat system emerges. But, initially, Wuchang’s difficulty felt… unfair.
The Initial Struggle: A Difficulty Curve To Steep
The game’s initial difficulty presented a meaningful hurdle. Getting up after being knocked down felt agonizingly slow, frequently enough leaving you vulnerable to relentless enemy combos. Healing, too, was a risky proposition, taking so long that it frequently enough felt safer to simply attack, even at a disadvantage. Boss battles, in particular, became frustrating tests of patience rather than skill.
A Turning Point: The Recent Patch & What It Fixed
Fortunately, the developers listened. A recent patch addressed many of these core issues:
Improved Get-Up Invincibility: Adjusted invincibility frames during recovery, reducing punishing follow-up attacks.
Faster Healing: Healing animations are now quicker and can be cancelled with a dodge, allowing for more tactical play. Interruptible Enemies: Light attacks now more reliably interrupt enemy animations,creating openings for counterattacks.
Reduced Traps: The number of frustrating traps has been decreased, streamlining exploration.
Respawn Options (Future Update): An upcoming update will allow you to choose between respawning at shrines or boss doors, offering more versatility.
These changes,coupled with performance optimizations on PC,represent a significant step forward.while patch notes don’t explicitly mention console updates, we anticipate those will follow shortly. Currently, even on PS5, the game suffers from occasional stutters and subpar textures that detract from its striking, albeit grotesque, visual design.
The difference Between Imitation and Innovation
This responsiveness to player feedback highlights a crucial distinction. FromSoftware, the studio behind Dark Souls and Elden Ring, also refined their games post-launch. Though,their core design philosophy always prioritized challenging but fair* gameplay. Many Soulslikes stumble by prioritizing difficulty over enjoyment, creating a sense of artificial challenge.
wuchang,at times,felt like it was leaning too heavily into that artificial difficulty.But the recent updates signal a shift towards a more balanced and rewarding experience.
A Soulslike on the Rise
Wuchang, with its unique mechanics and now-improved accessibility, is evolving into a Soulslike that can stand shoulder-to-shoulder with the best in the genre. It’s joining the ranks of titles like Lies of P, demonstrating that it’s possible to transcend the certain comparisons to FromSoftware’s masterpieces. If you were hesitant to dive in before, now is the time to give Wuchang: Fallen Feathers a second look.
Image Credit: Leenzee / Eurogamer








