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Zelda: Tears of the Kingdom – 37-Hour Beat with Just a Stick!

Zelda: Tears of the Kingdom – 37-Hour Beat with Just a Stick!

The Impossible Stick: How One Gamer Conquered Tears of the Kingdom with a Glitch, Grit, and ​1,000 Bans

For years, PointCrow has been a legend⁢ in the Zelda speedrunning and challenge-run community. He’s known for pushing‍ Tears of the Kingdom (and ⁤ Breath of the Wild before it) to its absolute limits – beating the game with only bombs, surviving without stamina, and⁣ undertaking feats that seem, frankly, impossible. His latest endeavor? Completing Tears​ of the‌ Kingdom using only a single, incredibly fragile stick.

Sounds ludicrous, ⁣right? It ⁢is. But PointCrow didn’t just stumble into⁣ success.He leveraged a deep understanding of the game’s code,⁤ a ⁤mastery of its glitches, and a level of dedication that resulted in over 1,000 viewers being temporarily exiled from ‍his Twitch⁤ chat. Here’s a breakdown of how ⁢he pulled off this seemingly ‍impossible feat.

The Problem with Sticks (and Durability)

Tears of the Kingdom‘s ‍weapon durability system is notorious. Even the most powerful swords shatter after‌ extended use. ‌A simple stick? It’s practically disposable. Adding to the challenge,⁣ the game forces you to use the Master Sword at the very beginning, promptly presenting an ⁣obstacle to⁤ a true stick-only run. If that stick breaks, the run is over.

So, how did PointCrow circumvent these hurdles? The answer lies in a technique pioneered by speedrunner pannenkoek2012‌ with his groundbreaking Super ​Mario 64 runs -⁣ manipulating save data to effectively ⁤exist in parallel universes.

Parallel Universes and ​Save File Shenanigans

This isn’t just about finding a clever exploit; it’s about ⁢exploiting the very architecture of Tears of ​the Kingdom’s save system. PointCrow created two distinct save ‍files:

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* The‍ “Setup” Save: ⁣This file⁣ progressed normally, allowing Link to acquire maximum stamina and hearts, and crucially, ⁤complete the initial tutorial island.
* The “Stick” Save: This file​ remained limited, representing the core challenge ⁤of the run.

The magic ‍happens when PointCrow initiates a cutscene in the setup save, then pauses it mid-way and instructs the game to load⁣ an auto-save from the stick save. This creates a ⁢ third save file -⁤ a hybrid that combines the stats of the setup save (high stamina, hearts) with the ⁤limitations of the stick save (no shrine access, and the crucial, unbreakable stick).

Addressing the Glitch’s Fallout & A Pre-Release ​Advantage

This ​process ​wasn’t without its complications. the​ fused save file initially lacked the ability to enter shrines. PointCrow solved this by utilizing an unstable, pre-release version of the game (version 1.0), updating it mid-run to stabilize functionality while retaining the glitch’s benefits.

Here’s where a key detail emerges: the prologue version of Link is coded‍ to ⁣be⁣ unable to break weapons. this is a safeguard to prevent players‍ from getting ⁣stuck at the very beginning. PointCrow cleverly exploits⁤ this, pulling the “unbreakable” prologue ​Link into his main​ run, ‍effectively bypassing the durability issue.

Beyond the⁢ Glitch: Skill, Consumables, and Clipping

While the save glitch is the ⁤foundation, it doesn’t guarantee⁤ victory. The stick remains a woefully ⁤inadequate weapon. PointCrow supplemented his strategy‍ with:

*⁢ Duplication Glitches: To amass a‌ stockpile of attack-boosting consumables and ​revival fairies.
* World Clipping: ‍ Utilizing glitches to move through solid⁤ objects,bypassing ‍arduous sections or gaining strategic advantages.

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These techniques are often debated within the speedrunning community, ​with some arguing ⁢they invalidate the run. ⁢Though,PointCrow’s approach demonstrates remarkable ‌resourcefulness and a willingness to explore the⁢ boundaries of the ⁤game.‌ ⁤He even implemented a unique penalty – banning a viewer from his Twitch chat for every fairy used – to‍ discourage over-reliance on these crutches.

The Long Battles and⁢ a Technicality

The battles were grueling. Queen⁣ Gibdo took a staggering 23 hours to defeat. The final showdown‍ with Ganondorf, where Link’s hearts are steadily depleted, was a nail-biting spectacle.⁣ PointCrow’s YouTube⁣ videos wisely edit​ out the full length of these encounters, sparing viewers the monotony.

And there’s a final, crucial technicality. The game⁣ forces the player to use the Master Sword for ‌the final blow against Ganon. Therefore, ⁢it’s not technically a 10

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