Antes de ser arrasada por los despidos de Microsoft, id Software planeaba un nuevo Perfect Dark y un juego al estilo John Wick – VidaExtra

Recent internal restructuring at Microsoft’s gaming division has led to significant staff reductions, impacting high-profile studios within the Bethesda and ZeniMax portfolio. Reports indicate that id Software, the developer behind the iconic DOOM series, has faced substantial personnel changes as part of a broader corporate initiative to streamline operations across Xbox Game Studios. These organizational shifts have reportedly altered the trajectory of several unannounced projects that were in early development stages at the Texas-based studio.

The reduction in force is part of a larger, company-wide restructuring effort at Microsoft that resulted in the layoff of approximately 1,900 employees in early 2024, as confirmed by official corporate filings and subsequent internal communications regarding the gaming division’s alignment. Industry analysts and observers have noted that these decisions reflect a shift in Microsoft’s strategy following its acquisition of Activision Blizzard, focusing on sustainable growth and resource reallocation toward high-priority titles.

Project Cancellations and Studio Realignment

Before the recent workforce adjustments, id Software was reportedly exploring new creative directions beyond its traditional first-person shooter expertise. Documentation and industry reporting suggest that the team had been in the preliminary stages of conceptualizing a new entry in the Perfect Dark franchise, alongside a separate, original project described as having a high-octane, action-oriented style similar to the John Wick film series. These projects were intended to diversify the studio’s portfolio, which has long been defined by the DOOM and Quake franchises.

The cancellation of these concepts underscores the volatility currently facing many legacy studios under the Microsoft umbrella. While Microsoft has not issued a line-item breakdown of every project impacted by the restructuring, the consolidation of resources is a documented component of the company’s “business health” initiative. This strategy prioritizes the integration of existing intellectual properties over the development of new, experimental titles that require long-term investment without immediate market certainty.

Impact on the Workforce and Studio Culture

The scale of the layoffs has prompted significant discussion regarding the stability of veteran development teams. Reports from within the industry suggest that id Software experienced a notable reduction in its total headcount, affecting both senior developers and support staff. For a studio with a history spanning over three decades, such a reduction in personnel represents a significant loss of institutional knowledge and technical expertise.

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The broader context of these layoffs has also drawn the attention of labor organizations. In the United States, the Communications Workers of America (CWA) has become increasingly active in representing gaming industry workers, advocating for transparency and fair treatment during corporate restructuring events. According to statements released by the Communications Workers of America, the union has been working to support employees affected by the mass layoffs, emphasizing the need for protections against the sudden termination of long-term staff members.

The Future of Microsoft’s Gaming Strategy

Microsoft’s current approach to its gaming portfolio is heavily influenced by the need to balance the costs of maintaining a vast array of studios with the revenue requirements of the Xbox Game Pass subscription service. By narrowing its focus, the company aims to ensure that its most valuable franchises, such as DOOM and The Elder Scrolls, receive the necessary support to remain competitive in a market increasingly dominated by live-service models and high-budget production cycles.

Looking ahead, the next significant milestone for the company will be the release of its quarterly earnings reports and the upcoming Xbox Games Showcase, where leadership is expected to provide further clarity on the studio’s development roadmap. As the dust settles from the recent restructuring, the industry remains focused on how these changes will impact the quality and cadence of future releases. Readers interested in following these developments can monitor official updates through the Xbox Wire news portal for confirmed information regarding future titles and studio status.

What are your thoughts on how these shifts affect the future of classic id Software titles? Share your perspective in the comments section below.

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