Nanning has officially stepped into the spotlight as a burgeoning hub for digital creativity with the unveiling of the China-ASEAN (Nanning) Animation and Game Industry Park on April 15, 2026. This strategic initiative aims to synthesize artificial intelligence (AI) technology, cultural tourism resources, and industrial growth to establish a modern center for animation based in Southwest China with a reach extending across the ASEAN region.
The launch of the China-ASEAN (Nanning) Animation and Game Industry Park marks a significant milestone in Guangxi’s cultural ambitions. Designated as a key cultural industry project for the Guangxi Zhuang Autonomous Region and a priority cultural project under Nanning’s “15th Five-Year Plan,” the park is designed to be more than just a physical space; it is a catalyst for the scaleable “export” of digital cultural products. By building a bidirectional cultural collaboration channel, the park intends to empower both industrial clustering and cultural dissemination via the integration of AI and tourism.
Located at No. 25 Yunjing Road within the Fengling Children’s Park in the Qingxiu District of Nanning, the project is a collaborative effort between the Qingxiu District Government and Nanning Four-Leaf Clover Culture Communication Co., Ltd. The park’s location leverages Nanning’s position as a frontier hub city for open cooperation between China and ASEAN, blending unique geographical advantages with deep ethnic cultural heritage.
A Comprehensive Ecosystem for Digital Content
The park is structured around ten core functional blocks designed to cover the entire lifecycle of animation and game production. These facilities are intended to create a seamless pipeline for digital content, from initial conceptualization to global distribution. Key components of the park’s infrastructure include:
- China-ASEAN International Animation Production Center: Focused on the creation and technical execution of high-quality animation.
- China-ASEAN International Animation Game Trading Center: A commercial hub for the exchange and sale of digital intellectual property (IP).
- China-ASEAN International Study Base: A facility dedicated to academic research and professional development in the field.
- AI Animation Youth Entrepreneurship Center: A specialized incubator serving as a school-enterprise cooperation practical training base to foster new talent.
To ensure a steady influx of high-quality content, the park will collaborate with the China National Animation Industry Comprehensive Demonstration Park to introduce premium IPs. This partnership is central to the park’s goal of establishing a comprehensive chain for digital content processing, translation, and distribution specifically tailored for the ASEAN market.
Driving Innovation Through AIGC and Talent Development
A cornerstone of the park’s strategy is the deep integration of Artificial Intelligence Generated Content (AIGC). The unveiling ceremony on April 15 was accompanied by the official plaque ceremony for an AIGC talent training base, signaling a commitment to modernizing the animation workforce. This focus on AI is intended to streamline production workflows and enhance the creative capabilities of artists, and developers.

Zhou Weibi, the person in charge of the China-ASEAN (Nanning) Animation and Game Industry Park, emphasized that Nanning’s role as a hub is critical for this expansion. The integration of AI is not merely a technical upgrade but a strategic move to make the region’s cultural products more competitive on an international scale.
The event also featured signing ceremonies for several enterprises entering the park, as well as new agreements regarding cultural tourism cooperation. These partnerships underscore the park’s intent to merge the virtual world of gaming and animation with the physical experience of tourism, creating a hybrid economic model that benefits both the local economy and the broader regional industry.
Key Strategic Objectives
| Objective | Implementation Method | Expected Impact |
|---|---|---|
| Regional Leadership | Leveraging Southwest China’s location | Establishment of an animation “highland” radiating to ASEAN |
| Digital Export | Full-chain processing and translation | Scaleable “outbound” movement of digital cultural products |
| Technological Advancement | AIGC talent training and AI integration | Increased efficiency in animation and game production |
| Industrial Synergy | Collaboration with National Demonstration Parks | Introduction of premium IPs and industry clustering |
What This Means for the ASEAN Digital Economy
The establishment of this park is a clear indicator of the growing importance of digital diplomacy and cultural exchange between China and the ASEAN nations. By focusing on “translation and issuance,” the park acknowledges the linguistic and cultural diversity of the Southeast Asian market, seeking to bridge gaps through localized content.

For creators and entrepreneurs, the AI Animation Youth Entrepreneurship Center provides a critical entry point, offering a blend of academic learning and industrial application. This model of school-enterprise cooperation is designed to reduce the gap between education and employment, ensuring that the next generation of digital artists is equipped with the tools necessary for the AIGC era.
As the park begins its operations, the focus will likely shift toward the actual onboarding of the signed enterprises and the first wave of talent emerging from the AIGC training base. The success of the park will be measured by its ability to transform Nanning from a transit point into a primary production and trading hub for digital entertainment in Asia.
The next confirmed step for the facility involves the operationalization of its ten core functional blocks and the commencement of training programs at the AIGC talent base. Further updates on enterprise partnerships and IP acquisitions are expected as the park integrates into the broader “15th Five-Year Plan” framework.
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