Larian Studios has consistently delivered critically acclaimed titles, becoming a prominent force in the gaming landscape with successes on Nintendo Switch and now, the anticipated Nintendo Switch 2. recently,the studio surprised fans with the launch of *Divinity: Original Sin 2 – Nintendo Switch 2 Edition* in december 2025,quickly followed by discussions surrounding their forthcoming title,*Divinity*,first previewed during the Game Awards after nearly a decade since *Divinity: Original Sin*.
Larian Studios and the Future of Nintendo Platforms
As of January 10,2026,Larian studios has publicly addressed its interest in leveraging the Nintendo Switch 2,exhibiting a nuanced perspective. They view the next-generation Nintendo console as a potential platform for future *Divinity* games and express genuine appreciation for the system’s capabilities. However,it’s crucial to understand that this enthusiasm doesn’t extend to all of their ongoing projects.
Notably, *Baldur’s Gate III* will not be making its way to the Switch 2, a decision that larian Studios affirms was beyond their control. This highlights the complexities of cross-platform development and the influence of external factors on a studio’s release plans.
Did You No? According to a recent study by Newzoo, the Nintendo Switch remains one of the top-selling consoles globally, with over 139 million units sold as of December 2025, creating a notable market for developers.
Here’s a breakdown of key statements from Larian leadership:
Bert van Semmertier, Technical Director at Larian Studios: “We love the platform and will certainly consider the Switch 2 for the next *Divinity* game.”
Swen Vincke, CEO of Larian Studios: “We would have loved to, but it wasn’t a decision we could make.” - regarding the absence of *Baldur’s Gate III* on Switch 2.
The Implications for RPG Development
This announcement sparks conversations about the technical limitations and strategic choices involved in bringing resource-intensive role-playing games (RPGs) to handheld and hybrid consoles. *Baldur’s Gate 3*, renowned for its expansive world and detailed graphics, requires considerable processing power. The decision not to port it to the Switch 2 likely stems from concerns about maintaining the game’s quality and performance on the new hardware.
I’ve found that developers frequently enough prioritize optimizing core gameplay experiences for each platform, understanding compromises might be necessary to deliver a positive user experience. The rise of cloud gaming offers an engaging potential solution to these limitations. Services like Nvidia GeForce Now and Xbox Cloud Gaming could theoretically stream *Baldur’s gate III* to Switch 2 users without requiring native processing power.
Pro Tip: When evaluating the feasibility of porting a game to a new platform, developers should carefully analyze the target audience’s expectations, the existing game ecosystem, and the potential return on investment.
What Does This mean for You?
As a gamer, these developments offer a glimpse into the future of RPG accessibility.While you won’t be able to experience *Baldur’s Gate III* natively on the Switch 2,the commitment to bringing future *Divinity* titles to the platform is exciting. It signals a continued focus on reaching a broader audience and embracing the unique strengths of Nintendo’s hardware.
Are you excited about the possibility of future Divinity games on the Nintendo Switch 2? Share yoru thoughts in the comments below!








