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Divinity: Original Sin 2 on Switch 2 Possible, Baldur’s Gate 3 Ruled Out For Now

Divinity: Original Sin 2 on Switch 2 Possible, Baldur’s Gate 3 Ruled Out For Now

Larian Studios has ⁣consistently ‌delivered critically acclaimed titles, becoming a prominent force in the gaming landscape with ⁢successes on Nintendo Switch and ⁤now, ‍the anticipated‍ Nintendo ⁤Switch 2. recently,the studio surprised fans with the launch of *Divinity: Original Sin 2 – Nintendo Switch 2⁢ Edition* in december 2025,quickly followed by discussions surrounding their forthcoming title,*Divinity*,first previewed during the Game Awards after nearly a ⁣decade since *Divinity: Original Sin*.

Larian Studios and the Future of Nintendo Platforms

As ⁣of⁢ January‌ 10,2026,Larian ⁣studios has publicly addressed ⁢its interest in leveraging the Nintendo Switch 2,exhibiting a nuanced perspective. They view the‌ next-generation⁢ Nintendo console as a potential platform for future *Divinity* ⁣games and express ⁢genuine appreciation for the system’s capabilities. However,it’s crucial ⁢to⁢ understand that this⁣ enthusiasm doesn’t extend to all of their ongoing projects.

Notably, *Baldur’s Gate III* will not be making its way to the Switch ⁤2, a decision that⁢ larian Studios affirms was ⁤beyond​ their control.‌ This highlights the complexities of cross-platform development and the influence of external⁢ factors on a​ studio’s release plans.

Did You No? ‍ According to a​ recent study by Newzoo, ⁤the Nintendo Switch remains one of‌ the top-selling consoles​ globally, with over 139 million ​units sold⁤ as of December⁢ 2025, creating a notable market ⁣for developers.

Here’s a breakdown ⁤of key⁢ statements from Larian leadership:

Bert van Semmertier, Technical Director at Larian Studios: “We love‌ the ⁣platform and will ​certainly consider the Switch 2 for the next *Divinity* game.”

Swen Vincke, CEO of⁤ Larian Studios: “We would have loved to, but it wasn’t a decision we could make.” ​- regarding the absence of *Baldur’s​ Gate III* on Switch 2.

The Implications for RPG Development

This announcement⁤ sparks conversations about the technical limitations and strategic choices involved in bringing resource-intensive role-playing games (RPGs) to handheld and ⁢hybrid consoles. *Baldur’s Gate⁢ 3*, renowned ​for its expansive world and detailed graphics, requires considerable processing power.​ The decision not to port⁢ it to the Switch 2 likely‍ stems from concerns about‌ maintaining the​ game’s quality and performance on the new hardware.

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I’ve found ‌that developers frequently enough ‍prioritize⁤ optimizing core​ gameplay experiences for each platform, understanding compromises might be​ necessary to deliver ‍a positive user experience.‌ The rise of ⁣cloud gaming offers an engaging potential solution to‍ these limitations. Services like Nvidia GeForce Now and Xbox Cloud Gaming could theoretically stream⁤ *Baldur’s gate III* to Switch 2 users without requiring native processing power.

Pro Tip: When evaluating the⁣ feasibility of porting a game to a new​ platform, developers should carefully analyze the target audience’s⁤ expectations,⁤ the existing game ecosystem,⁣ and the potential return on investment.

What Does This mean for You?

As a gamer, these developments offer a⁣ glimpse into the ⁢future of RPG accessibility.While you won’t be able to experience ⁣*Baldur’s Gate III* natively on ⁣the Switch 2,the commitment‌ to bringing future ⁣*Divinity*‍ titles to the platform​ is exciting. It ‍signals a continued focus on reaching a ‌broader audience and ⁢embracing the unique strengths of Nintendo’s‍ hardware.

Are you excited ‌about the‍ possibility ⁤of ​future ​ Divinity games on​ the Nintendo Switch 2? Share yoru thoughts in the comments below!

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