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Hideo Kojima & The Duffer Brothers: A Unique Interview Series

Hideo Kojima & The Duffer Brothers: A Unique Interview Series

Hideo Kojima Reveals⁤ His Creative Process & Influences in New Interviews

Renowned game developer Hideo Kojima‌ recently offered a rare glimpse ‌into his creative world through interviews​ with Wired and Netflix Japan. These⁤ discussions reveal not only⁤ his ⁢approach to‍ game design but also the extensive ⁤research and ‌personal involvement that define‌ his work.

Decoding the ⁤Kojima ⁤Method: A ⁣Deep Dive

Kojima’s appearance on Wired’s “Tech Support” series focused primarily on him – his‍ writing process, game advancement ideology, and self-assessment ​techniques.​ Unlike previous developer spotlights,this interview centered entirely on the creator himself. You can watch ​the full interview here.

Key‍ takeaways from the ​ Wired interview include:

* ​ ⁤ The Importance of ‌Passion: Kojima emphasized the need ⁤for players ‍to⁣ feel the creator’s dedication within a game. This “creator’s love,” as he calls⁢ it,is⁣ paramount.
* Encouraging exploration: He⁣ actively promotes‌ player experimentation, believing games should reward curiosity.
* Constant Learning: Kojima doesn’t rely on specialized experts. ​Instead, ​he dedicates himself to daily study, consuming‍ literature,‌ documentaries, news, and online resources. He even joked about seeking‌ a “right-hand man”‍ proficient in research.
* Meticulous Testing: Kojima‌ personally‌ tests and refines his games, analyzing audio through ​both ​headphones and speakers, adjusting difficulty levels, and meticulously addressing story pacing. He believes this⁢ hands-on approach is uncommon‍ but crucial.

The Influence of Japanese horror & Cinema

Beyond his own process,Kojima’s recent​ interview with the duffer Brothers (creators of Stranger Things) on Netflix Japan https://x.com/NetflixJP/status/2001789572586574127 highlighted ‍the profound impact⁤ of Japanese culture⁤ on their​ work.

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The Duffer brothers specifically cited:

* ‌ Resident Evil & silent‌ Hill: these games heavily influenced the visual design of the⁣ Upside Down​ and the⁣ show’s other dimension.
* Metal Gear Solid: While‌ perhaps a nod to the interviewer, Metal gear Solid was⁣ acknowledged as a important ⁤influence alongside the works of‍ John Carpenter, Steven Spielberg, and Stephen King.

They ​explained that these influences were ⁢filtered through their⁤ childhood ‌memories and experiences, becoming integral to the​ Stranger Things aesthetic.

Kojima’s dedication to immersive world-building, coupled ‍with his continuous pursuit of ​knowledge, continues to shape the gaming landscape. His insights ⁣offer‍ valuable lessons for aspiring developers and a deeper appreciation for the artistry behind⁣ his celebrated games.

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