Lies of P: Reimagining a Classic Tale Through Innovative Game Design
The recent Apple Design Award winner, Lies of P, isn’t just a visually stunning action RPG – it’s a masterclass in thoughtful game design, deeply rooted in a beloved story yet boldly reimagined. Developed by NEOWIZ games,this “Souls-like” title has captivated players adn critics alike. Let’s delve into the creative decisions that propelled Lies of P to success, and what sets it apart in a crowded genre.
beyond the “Best” Build: Empowering Player Agency
Traditionally, many action RPGs steer you toward a single, optimal weapon or build. Lies of P deliberately breaks this mold,according to game director Choi Ji-won.Instead, the game encourages experimentation and personalization.
You’re given the freedom to mix and match weapon parts, creating unique combinations tailored to your playstyle. This design choice has resonated with the community, as players actively share and debate their favorite builds online. Choi notes this player-driven discussion was precisely the intention behind the system.
A Darker Belle Époque: Setting the Atmospheric Stage
The game draws inspiration from the classic tale of Pinocchio,but transports it to a Belle Époque setting. However, Lies of P doesn’t simply replicate the era’s beauty and prosperity.
Instead, the team intentionally crafted a darker, gloomier atmosphere. This stylistic choice enhances the game’s themes of deception, humanity, and the consequences of choice.Every surroundings, from the once-grand Krat Festival to the intricate city streets, is meticulously detailed and imbued with a sense of desolate beauty.
The Ethics of Deception: Exploring the Core of Humanity
Perhaps the most intriguing aspect of Lies of P is its unique approach to lying.It’s not merely a mechanic for manipulating NPCs.
Choi explains that lying in the game is a profound exploration of what it means to be human. Humans are unique in their capacity for deception, and Lies of P uses this to delve into the character’s motivations and the murky ethics of falsehoods.The game even suggests that a well-intentioned lie can be a deeply human act.
Consider this: the protagonist, a puppet created by Geppetto, isn’t inherently human. Yet, he displays distinctly human behaviors, like emotional responses to music. this juxtaposition underscores the game’s central question: what truly defines humanity?
What’s Next for P? Future Content and potential Sequels
The story of Lies of P may not be over. Currently, the development team is actively working on downloadable content.
Furthermore, a potential sequel is being considered, possibly featuring another iconic character briefly hinted at in the game’s ending. Despite initial doubts about the project’s feasibility, Choi and his team have not only delivered a critically acclaimed game but also ignited a passion for future exploration within this universe. he admits the biggest surprise was achieving success, fueling a desire to surpass even these extraordinary results.
Lies of P stands as a testament to the power of innovative design, thoughtful storytelling, and a commitment to player agency. It’s a game that challenges conventions, sparks conversation, and leaves a lasting impression.
Learn more about the Apple Design Awards and other winning apps and games: https://developer.apple.com/design/awards/
About Behind the Design: This series provides an inside look at the design philosophies and practices of Apple Design Award finalists and winners. We explore how developers and designers bring their remarkable creations to life, offering valuable insights for aspiring creators.
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