Nintendo President Shuntaro Furukawa stated that The Pokémon Company will implement measures to combat large-scale scalping of Pokémon Trading Card Game (TCG) products. The initiative aims to reduce the influence of professional resellers who utilize bulk-buying tactics to create artificial scarcity and inflate prices on the secondary market.
The announcement addresses a persistent issue where organized groups and automated bots deplete retail stock of high-demand sets and promotional cards. This practice forces genuine collectors and players to purchase products at significant markups from third-party sellers on platforms such as eBay and TCGPlayer.
The Pokémon Company, a joint venture between Nintendo, Game Freak, and Creatures Inc., manages the production and distribution of the TCG. While Nintendo does not handle the day-to-day operations of the card game, Furukawa’s public acknowledgement of the problem signals a strategic shift in how the brand protects its consumer base from predatory pricing.
Why is The Pokémon Company targeting card scalpers?
Scalping in the Pokémon TCG market has evolved from individual enthusiasts flipping a few packs to organized operations using software to monitor retail inventory in real-time. According to market data from various TCG tracking sites, certain “chase cards” and limited-edition boxes often sell for multiples of their original retail price within minutes of release.

This artificial inflation creates a barrier to entry for new players and children, the primary target demographic for the franchise. When retail shelves remain empty due to bulk purchasing, the brand risks alienating its core audience. The “Pokémon boom” that accelerated during the 2020-2022 period brought a surge of speculative investors into the hobby, treating cardboard assets like stocks rather than game pieces.
The company’s focus on “measures” suggests a desire to stabilize the ecosystem. High secondary market prices can drive short-term hype, but they often lead to a “bubble” effect. If the average consumer can no longer afford to participate in the hobby, the long-term viability of the TCG as a playable game is threatened.
What measures can be taken to stop bulk scalping?
While Nintendo and The Pokémon Company have not detailed the specific technical tools they will deploy, industry precedents provide a blueprint for potential anti-scalping strategies. Companies facing similar issues in the electronics and collectibles sectors have utilized several verified methods to ensure fair distribution.

- Lottery-Based Systems: Instead of a “first-come, first-served” model, which favors bots, companies can implement randomized draws for the right to purchase limited stock.
- Identity Verification: Requiring a verified account or government ID for high-value purchases can prevent a single individual from creating dozens of accounts to bypass per-customer limits.
- Direct-to-Consumer (DTC) Shifts: Increasing the volume of sales through the official Pokémon Center online store allows the company to monitor purchasing patterns and blacklist accounts that exhibit bot-like behavior.
- Increased Production Volume: By increasing the print runs of popular sets, the company can dilute the scarcity that scalpers rely on to drive up prices.
Retailers like Target and Walmart have previously attempted to implement “per-customer” limits on Pokémon products, but these are often circumvented by “runners”—individuals hired by scalpers to visit multiple stores in a single day. A coordinated effort from The Pokémon Company to provide retailers with better tracking or distribution tools would be necessary to solve the problem at the store level.
How does the secondary market affect Pokémon’s brand value?
From a business perspective, the relationship between a manufacturer and the secondary market is complex. A high resale value often indicates strong brand desire, which can attract new customers. However, when the gap between the Manufacturer’s Suggested Retail Price (MSRP) and the market price becomes too wide, it creates “price shock.”
For a company like Nintendo, which emphasizes family-friendly accessibility, the optics of children being unable to find products at retail prices are damaging. The Pokémon TCG is not merely a collectible; it is a competitive game with an official tournament circuit. If the cost of acquiring competitive decks becomes prohibitive, the professional play scene shrinks.
Furthermore, the rise of “graded” cards—where third-party companies like PSA or BGS certify the condition of a card—has shifted the focus from gameplay to investment. This shift can decouple the product from its original purpose, turning a game into a speculative asset class. By curbing scalping, The Pokémon Company attempts to pivot the focus back to the experience of collecting and playing.
Who manages the Pokémon TCG distribution?
To understand why Nintendo’s president is speaking on behalf of a separate entity, it is necessary to look at the corporate structure of the franchise. The Pokémon Company (TPC) is the primary entity responsible for the brand’s global expansion. It operates as a partnership between three distinct companies:

| Entity | Primary Role in Pokémon |
|---|---|
| Nintendo | Hardware distribution and global marketing oversight. |
| Game Freak | Development of the core RPG video games. |
| Creatures Inc. | Development and management of the TCG and merchandise. |
Because Creatures Inc. specifically handles the TCG, the operational “measures” against scalping will likely be designed and executed by them in coordination with TPC. However, as the largest partner and the provider of the platforms (Switch) that drive Pokémon’s popularity, Nintendo’s leadership provides the high-level strategic direction.
This tripartite structure allows the brand to diversify its revenue streams across software, hardware, and physical collectibles. When one area—such as the TCG—experiences market volatility, it can impact the overall perception of the brand’s health, necessitating intervention from the top leadership at Nintendo.
Comparing TCG scalping to the console crisis
The current struggle with Pokémon cards mirrors the “console crisis” experienced by Nintendo, Sony, and Microsoft during the launch of the PlayStation 5 and Xbox Series X/S. In that instance, professional scalpers used bots to buy thousands of consoles, selling them at 200% to 300% markups.

The lesson learned from the console crisis was that supply increases alone are rarely enough to stop scalpers, as they simply buy the additional supply to maintain the price floor. The most successful interventions involved a combination of strict account verification and “queue” systems that filtered out non-human traffic. If The Pokémon Company applies these same lessons to the TCG, consumers can expect a more rigorous verification process for high-demand releases.
Unlike consoles, however, TCG products are smaller, easier to ship, and have a much higher turnover rate. This makes the “botting” of Pokémon cards more lucrative and harder to track across thousands of small retail outlets compared to a few major electronics stores.
The commitment to “take measures” suggests that the company is no longer content to let the market self-regulate. For the business editor, this indicates a move toward “brand protection” over “market indifference.” By ensuring the product reaches the end-user at the intended price, Nintendo preserves the long-term loyalty of its customer base.
The next confirmed checkpoint for the company will be the upcoming financial earnings reports and the release schedule for the next major TCG expansion, where the effectiveness of these new measures will be visible in retail availability.
Do you believe stricter purchase limits will stop professional scalpers, or will they simply find new loopholes? Share your thoughts in the comments below.