The Shifting Sands of Ubisoft’s Splinter Cell: From GAAS Ambitions to XDefiant’s Demise & Beyond
For years, fans have clamored for a return to the shadowy world of Sam Fisher. The Splinter Cell franchise, once a cornerstone of stealth action gaming, has remained largely dormant, fueling speculation and disappointment. Recent revelations, though, paint a complex picture of Ubisoft’s attempts to revive the series – a journey that involved ambitious, ultimately abandoned plans for a games-as-a-service (GAAS) title, a pivot to the now-defunct xdefiant, and a current remake project.this article delves into the turbulent history of Ubisoft’s Splinter Cell revival efforts, separating fact from conflicting accounts and outlining the current state of the beloved franchise.
The Ghost in the Machine: A Lost Splinter Cell GAAS Project
The story begins with a vision for a new Splinter Cell experience, one that embraced the increasingly popular games-as-a-service model. According to Nick Herman, a former Ubisoft developer now leading AdHoc Studios (the team behind the critically acclaimed episodic game Dispatch), the project was actively in growth for “a few months.”
“I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while,” Herman told Bloomberg. “And we thought we coudl tell a great story and do something the fans would love.”
Herman’s account details a team striving to blend compelling narrative with the persistent engagement of a GAAS title. “We tried,” he explained. “Let’s make a narrative GAAS game. We were trying to make that make sense,and a lot of cool prototypes were made.”
However, Ubisoft reportedly “lost interest” in this direction, seeking instead a project capable of directly challenging the dominance of Call of Duty. This shift lead to the birth of XDefiant,a free-to-play arena shooter helmed by former Call of Duty executive Mark Rubin. The gamble ultimately failed. XDefiant shuttered its servers just a year after launch, resulting in layoffs and leaving fans once again yearning for a true Splinter Cell experience.
“We thought we were going to be able to make something really great,” Herman lamented.”And than you realize that all of the things you care about, they don’t anymore. it’s a common thing in games.”
A Contested Narrative: Mark rubin Responds
The Bloomberg report sparked a swift response from Mark Rubin, the former director of XDefiant and a key figure in the project’s development. Rubin vehemently denied the claim that XDefiant originated as a pivot from a dedicated Splinter Cell GAAS title.
In a post on X (formerly Twitter), Rubin stated: “Saw the rumor from Bloomberg that we were working on Splinter Cell game before switching to Xdefiant. I can say that is not true. When I got to ubisoft they had been working on a game for a year that was very ambitious but was struggling to find the fun. And it was NOT a Splinter Cell game.”
Rubin clarified that upon his arrival at Ubisoft, the team was already grappling with a struggling project. He subsequently canceled it and









