]VR Locomotion: Moving in Virtual Reality While Staying Still

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Walking in virtual Worlds: How New Devices Combat ⁤VR Sickness

walking in Virtual Worlds: How New Devices Combat VR Sickness

Published: 2026/01/17 01:23:12

The promise⁣ of virtual ⁤reality (VR) is immersive experiences, but a common barrier to full enjoyment is “VR sickness” – a form of motion sickness caused by the disconnect between what your eyes see and what your body feels. Now, innovative companies are developing solutions that allow users to physically move within virtual environments without actually walking, aiming to eliminate this discomfort and enhance the sense of presence. Italian startup Go-Oz is at the forefront of this technology with its new VR device.

The Problem of ⁢VR Sickness

traditional VR‍ often relies on hand-held controllers for movement. However, our natural inclination is to explore using our legs ⁣and feet.This mismatch between visual⁢ movement and the lack of physical locomotion is a primary⁤ cause of VR sickness. As Stefano Moretti of Go-Oz explained, “The problem ⁢with virtual reality is⁤ that⁢ normally you use manual controls, but virtual reality is made to immerse⁢ yourself in a reality and explore it, and we are not used to exploring moving with our hands but with our feet.” This disconnect creates a conflict⁤ in the brain, leading to nausea, dizziness, and⁢ disorientation.

Go-Oz’s Solution: Foot-Based Movement

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