Jackie Jing hosted the “Leveling Karma” panel for Netmarble’s Solo Leveling: Arise at Anime Expo 2024, where the company discussed the mechanics and community reception of its action RPG adaptation. The event served as a primary engagement point for Netmarble to connect with the game’s player base following its global launch on May 8, 2024, according to official Netmarble release data.
The panel focused on the transition of the popular webtoon’s narrative into a playable experience, specifically highlighting the “Leveling Karma” aspect of player progression. As a host, Jing moderated discussions regarding the game’s combat systems and the implementation of the story’s protagonist, Sung Jinwoo, into a high-fidelity 3D environment.
Netmarble developed Solo Leveling: Arise as a cross-platform title available on Android, iOS, and PC. The game is based on the South Korean web novel and webtoon Solo Leveling, written by Chugong. Since its release, the title has focused on integrating “hunter” mechanics and “shadow” summons, mirroring the power-scaling progression central to the original source material.
How the Leveling Karma Panel Addressed Gameplay
During the session, the discussion centered on the strategic elements of the game, specifically how players manage growth and combat efficiency. The “Leveling Karma” theme refers to the cycle of challenging dungeons and upgrading abilities to overcome increasingly difficult bosses, a core loop in the game’s design.

Industry analysts note that Netmarble’s approach with Solo Leveling: Arise differs from traditional gacha games by blending narrative-driven stages with a complex gear and skill system. According to the game’s official documentation, players must balance the growth of the main character, Sung Jinwoo, with a roster of supporting hunters to clear specific trial gates.
The panel highlighted the importance of community feedback in refining these systems. Netmarble has utilized events like Anime Expo to gauge player sentiment on “power creep” and resource allocation, which are common points of contention in action RPGs. By placing a known personality like Jackie Jing at the helm of the panel, Netmarble aimed to bridge the gap between corporate development and the enthusiast community.
The Impact of Solo Leveling: Arise on the Action RPG Market
The launch of Solo Leveling: Arise represents a broader trend of high-budget adaptations of “Manhwa” (Korean comics) into the gaming space. Unlike previous adaptations that often relied on simple turn-based mechanics, this title employs a real-time action system with dodge-and-counter mechanics.

The game’s technical specifications include a focus on high-frame-rate combat and visual effects that mimic the art style of the webtoon. This commitment to visual fidelity is part of Netmarble’s strategy to attract both hardcore gamers and fans of the original series. According to Netmarble’s corporate filings, the company has prioritized global scalability for its IP-based titles to capture markets in North America, Europe, and Asia simultaneously.
The “Leveling Karma” panel specifically underscored the game’s longevity strategy. Rather than focusing solely on the initial story arc, the developers discussed the implementation of “end-game” content, including raids and competitive rankings, to ensure player retention after the main campaign is completed.
The Role of Community Hosts in Game Promotion
The selection of Jackie Jing as the host for the Netmarble panel reflects a shift in how gaming companies handle public relations. By using hosts who possess established trust within the anime and gaming communities, developers can present technical updates and monetization strategies in a more accessible format.
Jing’s role involved translating complex game updates into engaging dialogue, a necessity for panels at large-scale conventions like Anime Expo, where the audience consists of varying levels of gaming expertise. This method of “community-led” communication is increasingly used to mitigate the friction often associated with the “gacha” elements of the game, where players spend currency for a chance to acquire rare characters.
This strategy aligns with current trends in the “Live Service” model, where the relationship between the developer and the player is treated as a continuous conversation rather than a one-time product sale. The interaction during the panel provided Netmarble with direct, qualitative data on which features the community values most.
What Happens Next for Solo Leveling: Arise
Netmarble has indicated that the game will continue to receive episodic content updates that follow the timeline of the Solo Leveling story. These updates typically include new “Gates,” additional hunters, and expanded gear sets to facilitate further character progression.

Players can find official updates and patch notes via the official Solo Leveling: Arise website. The company has also committed to regular balance patches to address the efficiency of specific hunter combinations, a move intended to keep the meta-game evolving.
The next major milestone for the title involves the integration of further story chapters and potential collaborations with other IPs, a common practice for Netmarble titles to maintain user growth. As the game moves past its initial launch window, the focus will shift toward sustaining the economy and expanding the “Shadow Army” mechanics for late-game players.
World Today Journal will continue to monitor Netmarble’s development roadmap and the game’s performance in the global mobile market. Readers are encouraged to share their experiences with the game’s progression system in the comments section below.