Microsoft has cut approximately 4,800 positions as part of a strategic pivot toward artificial intelligence and a broader restructuring of its gaming division, according to reports from TN and La Nación. The layoffs primarily impact the Xbox business and associated studios, signaling a shift in how the company allocates resources to compete in the AI-driven software market.
The workforce reduction is concentrated heavily within the gaming sector. While some reports from Rosario3 indicate the cuts are a direct move to "plunge" into AI development, other outlets like VidaExtra specify that the gaming layoffs include the closure of five studios and the loss of 3,200 workers within the Xbox ecosystem specifically.
Xbox Restructuring and Studio Closures
The most significant impact of these cuts is felt within the Xbox organization. According to reports from La Nación and TN, the restructuring involves the elimination of nearly 4,800 roles. Specifically, Infobae reports that Microsoft has eliminated nearly the entire programming team at id Software.

According to Infobae, the development of the DOOM franchise will transition to Unreal Engine 6.
Further details provided by VidaExtra indicate that Asha Sharma has presided over the closure of five studios.
The Pivot to Artificial Intelligence
According to Rosario3, the company is shedding traditional roles to "dive fully" into artificial intelligence.
Comparative Impact of the Layoffs
There is a discrepancy in the reported numbers across different news outlets, reflecting the often fragmented nature of corporate layoff announcements. A comparison of the figures shows varying scopes of the impact:
| Source | Reported Job Cuts | Primary Focus |
|---|---|---|
| TN / La Nación | ~4,800 | General Gaming/Xbox Restructuring |
| VidaExtra | 3,200 | Xbox specific / 5 Studios closed |
| Rosario3 | más de 4 mil | Strategic pivot to AI |
What This Means for the Gaming Industry
The transition of id Software to Unreal Engine 6, as reported by Infobae, marks a significant departure from the studio's history of building highly optimized, custom engines.
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