}The Outer Worlds 2 Sales Disappointing: Did It Fall Short of 1 Million Copies?

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The Outer Worlds 2 Sales Underperform Expectations

Initial reports suggest⁣ that‌ The Outer Worlds 2 has experienced slower sales than its predecessor, potentially falling short of 1⁢ million ‍copies sold after⁤ more than three months on the market. this facts comes from industry consultant Daniel Camilo, who shared his assessment on X‌ (formerly Twitter), though he repeatedly emphasized ⁣that these figures are based ‍on‍ his presumptions adn ⁣haven’t been officially confirmed by developer Obsidian Entertainment or publisher Private Division.

Sales Compared to the Original

Camilo estimates that The⁣ Outer⁤ Worlds‌ 2 has‌ sold fewer‌ than 1‌ million copies across all platforms as of early‌ January 2026. In contrast, the original The outer Worlds reportedly sold approximately 2 million units within the same ⁣timeframe after its ⁢2019 release.‌ This represents a significant decline in initial sales performance.

“The sales of‍ The ⁣Outer Worlds 2 are weak. Presumptively, less than 1 ​million⁢ copies nearly three months after launch, across all platforms.The first game sold roughly 2 million units⁢ in the same period.A⁣ sequel ​selling less‍ is bad. Bad ‌for the studio,the‍ publisher,and the future of the IP.”

Impact⁢ of Xbox⁣ Game Pass

Camilo ​clarified that his assessment ‌focuses solely on traditional game sales and excludes⁢ the number​ of players accessing the ⁢game​ through Xbox Game Pass. While The Outer Worlds 2 ‍ launched directly into Xbox Game Pass, ‌boosting its player base, this ‌subscription model‌ doesn’t directly translate to individual game sales. ‍He stated that, based ⁣on publicly available information and his own ‌research, he believes ‍the game has not yet reached the 1​ million unit sales mark.

“Yes, ⁢I understand the ‌game reached over 1 million‍ players shortly after launch. Yes, I understand‍ the game⁢ is on Game Pass. Based on all publicly available information and what I personally ⁢dug up, I presume the game hasn’t ⁢sold 1 million⁢ copies yet.”

Price Controversy and Fan⁤ Reaction

The potential sales shortfall has sparked ⁢discussion among fans, with‍ many pointing to ‍a pre-launch ⁢pricing controversy⁤ as a possible contributing factor.​ Obsidian⁢ initially announced a price of $79.99 for the​ game, a move that drew⁤ criticism from some players. The developer quickly reverted to a ​standard $69.99 price point, but ‍the initial ⁣announcement may have⁣ negatively impacted pre-orders ⁢and early sales.

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