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The Outer Worlds 2 Sales Underperform Expectations
Initial reports suggest that The Outer Worlds 2 has experienced slower sales than its predecessor, potentially falling short of 1 million copies sold after more than three months on the market. this facts comes from industry consultant Daniel Camilo, who shared his assessment on X (formerly Twitter), though he repeatedly emphasized that these figures are based on his presumptions adn haven’t been officially confirmed by developer Obsidian Entertainment or publisher Private Division.
Sales Compared to the Original
Camilo estimates that The Outer Worlds 2 has sold fewer than 1 million copies across all platforms as of early January 2026. In contrast, the original The outer Worlds reportedly sold approximately 2 million units within the same timeframe after its 2019 release. This represents a significant decline in initial sales performance.
“The sales of The Outer Worlds 2 are weak. Presumptively, less than 1 million copies nearly three months after launch, across all platforms.The first game sold roughly 2 million units in the same period.A sequel selling less is bad. Bad for the studio,the publisher,and the future of the IP.”
Impact of Xbox Game Pass
Camilo clarified that his assessment focuses solely on traditional game sales and excludes the number of players accessing the game through Xbox Game Pass. While The Outer Worlds 2 launched directly into Xbox Game Pass, boosting its player base, this subscription model doesn’t directly translate to individual game sales. He stated that, based on publicly available information and his own research, he believes the game has not yet reached the 1 million unit sales mark.
“Yes, I understand the game reached over 1 million players shortly after launch. Yes, I understand the game is on Game Pass. Based on all publicly available information and what I personally dug up, I presume the game hasn’t sold 1 million copies yet.”
Price Controversy and Fan Reaction
The potential sales shortfall has sparked discussion among fans, with many pointing to a pre-launch pricing controversy as a possible contributing factor. Obsidian initially announced a price of $79.99 for the game, a move that drew criticism from some players. The developer quickly reverted to a standard $69.99 price point, but the initial announcement may have negatively impacted pre-orders and early sales.