Simon Ordell washes up at the harbor of a small coastal village in 1996 with vague memories, an eerie sea fog rolling in, and an IV cannula stuck in his hand. According to reports surrounding the project, this unsettling premise anchors Silent Hill: Townfall, an upcoming psychological horror title developed by Glasgow-based studio Screen Burn and announced by Konami in 2022. While previous entries in the iconic survival horror franchise focused on the American Pacific Northwest or rural Japan in last year’s Silent Hill f, Townfall shifts the psychological nightmare to a remote island off the northern coast of Scotland.
The game represents a major structural pivot for the legendary franchise, moving the narrative far outside the fog-shrouded American town that gave the series its name. Screen Burn, known for tense narrative adventures like Stories Untold and Observation, has built the fictional fishing community of St Amelia on a foundation of intense field research. Developers extensively visited and photographed real Scottish seafront settlements, including St Monans, to capture the distinct atmosphere of isolation, weathering, and bleak coastal beauty that defines late-90s rural Britain.
Exploring St Amelia and the 1996 Setting
The decision to place Townfall in 1996 on a remote Scottish island introduces specific cultural and atmospheric textures to the narrative. Protagonist Simon Ordell finds himself drawn back to St Amelia despite having hazy, fractured memories of the location.
By drawing architectural and atmospheric inspiration from actual Scottish fishing villages, the team aims to ground the surreal horror elements in a believable, tactile reality.
What Screen Burn Brings to the Franchise
Founded in Glasgow, Screen Burn has built a reputation for crafting intellectually challenging adventures that subvert player expectations.

Unlike traditional sequels that recycle familiar locations and cult mythologies, recent entries like Silent Hill f and now Townfall demonstrate a deliberate strategy to expand the brand’s geographic and cultural horizons.
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